VFX and Animation
Combine animation and visual effects to create immersive media experiences using modern tools.

Track
Digital Designing
Level
Advanced
Language
English
Duration
30 hours
Learning Mode
Learn at ALC or at Home
Introduction
- Trace the historical evolution of visual-effects techniques and articulate the function of each stage in a contemporary VFX pipeline (pre-production, on-set supervision, and post-production).
- Use colour theory and grading workflows to shape mood, continuity, and narrative impact across live-action and CG-augmented shots.
- Capture motion-capture sessions, clean and retarget the data, and combine tracked performances with CG assets or live plates.
- Execute professional rotoscoping and advanced chroma-keying—handling hair, motion blur, and stereo pairs—to generate clean, production-ready mattes.
- Perform 2-D, planar, and 3-D camera tracking (including lens-distortion workflows) to anchor CG or matte-painted elements seamlessly into moving footage.
- Produce kinetic typography, logo animations, and particle-based effects (fire, smoke, rain, explosions) that integrate convincingly within composite shots.
- Combine multi-pass renders, HDR imagery, lighting, and camera moves to create digital set extensions, sky replacements, depth-of-field, and parallax effects.
- Estimate costs, schedule resources, automate workflows with scripts/expressions, iterate through client feedback, and output a polished, production-ready sequence that meets technical and storytelling goals.
What you'll learn ?
- Describe the evolution of VFX, major historical milestones, and the roles of pre-production, production, and post-production stages in a modern VFX pipeline.
- Analyse the psychological impact of colour and perform primary/secondary colour-grading to reinforce mood and continuity across multi-shot sequences.
- Differentiate optical, inertial, and marker-less MoCap systems, record a basic performance, clean the data, and retarget it to a digital character.
- Generate articulate mattes—including hair and stereo pairs—using shape, point-track, and planar-track workflows; export renders for downstream compositing.
- Remove chroma backdrops with advanced keyers (Keylight, IBK) and refine edges with spill suppression, light-wrap, grain-matching, and garbage mattes.
- Create and animate text, logos, and infographic elements using masks, mattes, graph-editor curves, and plug-ins to communicate information visually.
- Perform 2-D point, planar, and 3-D camera tracking; solve lens distortion; and insert CG or matte-painted elements that lock seamlessly to live-action plates.
- Integrate multi-pass renders, HDR footage, lights, and cameras in After Effects/Nuke to create depth-of-field, parallax, sky-replacement, and digital set-extension shots.
- Employ Trapcode, Optical Flares, Particular CC, or equivalent tools to simulate rain, smoke, fire, explosions, and abstract particle trails within composited scenes.
- Estimate resources and costs, organise assets, automate repetitive tasks with scripts/expressions, iterate through client feedback, and output a polished, production-ready sequence that meets technical and storytelling goals.
Syllabus
Introduction to VFX
- Defining VFX and Its Role in Media
- Evolution of VFX Techniques
- Historical Context and Notable VFX Milestones
- From Practical Effects to Digital VFX
- Pioneering Films and Artists
- VFX Pipeline Overview
- Pre-Production: Concept Art, Storyboarding, Previs
- Production: On-Set VFX (Green Screen, Motion Capture)
- Post-Production: Compositing, Rendering, Final Touches
- Collaboration between Modeling, Texturing, Lighting, And Animation Teams
- Color Theory for VFX
- Color Psychology and Its Impact on Storytelling
- How Color Grading Enhances the Mood of VFX Shots
- Real-World Examples of Color Grading in VFX Films
- Understanding Motion Capture (MoCap)
- Types of MoCap
- Applications in Gaming, Film and Virtual Production
- Processes in MoCap
- Analyzing Iconic VFX Shots
- Deconstructing Shots from Popular Films
- Identifying VFX Elements in Iconic Scenes
- VFX Budgeting and Cost Estimation
- Factors Affecting VFX Budgets
- Balancing Quality and Cost
Rotoscoping
- Visual Effects and Rotoscoping Overview
- The Evolution and Impact of Rotoscoping in Indian Cinema
- Interface
- Introduction to Silhouette, Nodes and preferences
- Roto with Static Camera
- Roto with Linear Camera Movments
- Stereo Rotoscope
- Roto with Point Tracking
- Difference between Mocha and Point tracker
- Shape Based Tracking
- Roto of Hairs
- Render in Silhouette
- Case study - Rotoscoping
Introduction to Basic Compositing
- Understanding the Interface
- Project and Composition Settings
- Importing Footage
- Basic Tools and Navigation
- Keyframe Animation Basics
- Working with Layers
- Understanding Timeline and Keyframes
- Basic Transform Properties (Position, Scale, Rotation, Opacity)
- Previewing and Rendering Basics
Text and Typography
- Creating Text Layers
- Text on path
- Animating Text
- Animating text Changing Source Text
- Advanced Text Animation Techniques
- Working with Masks
- Text and track matte
- Luma vs Alpha
- Text with blende modes
- Kinetic Typography
- Link and parenting
- Case study - Text and Typography
Motion Graphics
- Principles of Motion Graphics
- Using Motion Paths
- Creating Infographics
- Animating Logos
- Basic Motion Tracking
- Advanced Motion Tracking Techniques
- Plugins for effective motion graphics
- Effects and Presets
- Advanced Animation Techniques
- Morphing Objects and Shapes
- Character Animation Basics
- Puppet Tool and Mesh Deformation
- Using the Graph Editor for Advanced Animations
Compositing Techniques
- Introduction to Chroma keying
- Basics of Compositing
- Proportion and perspective
- Pre-composing
- Working with Multiple Compositions
- Rotoscoping Basics
- Advanced Rotoscoping Techniques
- Linear Keying
- Advance Spill suppressor
- Keylight for chroma screen
- Luma Key
- Screen matte
- Advanced Keying Techniques mask
- Light wrap
- Adding grains
- Color Grading and Correction
- Creating and Using Adjustment Layers
- Introduction to Color Correction
- Using Curves and Levels
- Color Grading Techniques
- Day to night
Keying and Matte Painting
- Introduction to Green Screen Keying
- Using Keylight for Keying
- Advanced Keying Techniques
- Creating and Using Matte Paintings
- Digital Set Extension Techniques
- Introduction to Special Effects
- Creating Fire, Smoke, and Explosions
- Simulating Rain and Snow
- Using Particle Systems
- Advanced Particle Effects
- Particular (plugin)
- Partical CC
3D workspace and audio
- Introduction to 3D Space
- Working with 3D Layers
- Animating cameras in 3D space
- Lights in 3D Space
- Creating Shadow with Light
- Using 3D Plugins (e.g., Element 3D)
- Audio in After Effects
- Audio Effects and Keyframing
- Syncing Audio with Visuals
- Creating 3D box animation
- Google earth with after effects
- .Jsx render and compositing
Advanced 2.5D Compositing
- Depth of Field and Motion Blur
- Working with HDR Footage
- Multi-pass Compositing
- Paint and Wire Removal (Theory)
- Introduction to the Paint Tool
- Using Clone Stamp and Eraser Tools
- Wire and Rig Removal Techniques
- Introduction to Stereoscopic 3D
- VR and 360° Video Editing
- Creating clean plate
- Removing character
- Sky replacement
Plugins and Scripts Essential Plugins
- Using Trapcode Suite (Particular, Form)
- Using Optical Flares
- Using Red Giant Universs
- Other Commonly Used Plugins
- Introduction to Scripts
- Using Scripts for Workflow Automation
- Advanced Expressions and Scripting
Tracking
- Introduction to Tracking and its Types
- Introduction to Camera Tracking Software
- Auto Tracking Fundamentals
- Camera Solving
- Lens Distortion Workflow
- Adjusting Tracking
- Geometry Tracking
- Manual camera tracking
- Exporting shapes in After effects and Nuke
- Tracking - Case study
Intermediate Compositing Techniques
- Interface and Navigation
- Setting up projects
- Introduction to nodes and basic operations
- Basic Compositing Workflow
- Import background and foreground elements.
- Reformat
- Merge node
- Use of Transform nodes
- Rotoscoping Basics Introduction to Rotoscoping
- Creating and animating rotoshapes
- Premult
- Introducing the Concept of Keying.
- Linear key
- Primate
- Keyer
- Edge refinement
- Spill suppression.
- Merge Operation
- Log Footage
- Color Correction Techniques
- Grade node
- Color correction
- Intermediate Compositing Techniques - Case Study
Advanced Keying Techniques
- Keylight
- IBK
- Lightwrap
- Advanced Color Grading Techniques
- Matching colors of different elements
- Introduction to 3D Space
- Matte Painting
- Camera movment
- Integrating Chroma Keying Using 3D Space
- Intoduction to Paint
- Retouching the moving objects
- Removing wire
- Case Study
Demonstration of Tracking Nodes
- Demonstrate the Tracker Node
- Point Tracking
- Roto with Planer Tracking
- Camera Tracking
- Point Cloud Generator
- Integrate Multiple Elements
- Use 3D Space to Animate Elements
Work-Centric Approach
The academic approach of the course focuses on ‘work-centric’ education. With this hands-on approach, derive knowledge from and while working to make it more wholesome, delightful and useful. The ultimate objective is to empower learners to also engage in socially useful and productive work. It aims at bringing learners closer to their rewarding careers as well as to the development of the community.
- Step 1: Learners are given an overview of the course and its connection to life and work
- Step 2: Learners are exposed to the specific tool(s) used in the course through the various real-life applications of the tool(s).
- Step 3: Learners are acquainted with the careers and the hierarchy of roles they can perform at workplaces after attaining increasing levels of mastery over the tool(s).
- Step 4: Learners are acquainted with the architecture of the tool or tool map so as to appreciate various parts of the tool, their functions, utility and inter-relations.
- Step 5: Learners are exposed to simple application development methodology by using the tool at the beginner’s level.
- Step 6: Learners perform the differential skills related to the use of the tool to improve the given ready-made industry-standard outputs.
- Step 7: Learners are engaged in appreciation of real-life case studies developed by the experts.
- Step 8: Learners are encouraged to proceed from appreciation to imitation of the experts.
- Step 9: After the imitation experience, they are required to improve the expert’s outputs so that they proceed from mere imitation to emulation.
- Step 10: Emulation is taken a level further from working with differential skills towards the visualization and creation of a complete output according to the requirements provided. (Long Assignments)
- Step 11: Understanding the requirements, communicating one’s own thoughts and presenting are important skills required in facing an interview for securing a work order/job. For instilling these skills, learners are presented with various subject-specific technical as well as HR-oriented questions and encouraged to answer them.
- Step 12: Finally, they develop the integral skills involving optimal methods and best practices to produce useful outputs right from scratch, publish them in their ePortfolio and thereby proceed from emulation to self-expression, from self-expression to self-confidence and from self-confidence to self-reliance and self-esteem!